Once Haydee grabs the ledge, she can move in either direction parallel to the width of the ledge. It is imperative to learn to rely on it when exploring, as many areas will force Haydee to climb down onto a ledge from above to avoid fall damage and/or death this is done by using the Crouch key when facing away from the ledge, while already in the state of crouching. Ledge climbing is often required to navigate the environment. However, constant jumping during platforming can be unwise often unnecessary falldamage can be avoided simply by running off or climbing down a platform, so proper judgement of height is recommended during these sections. Additionally, although somewhat inconsistent, jumping can disrupt the aim of Slashers and Walkers if performed at the right time. Although gaining a modest amount of vertical height, jumping will cause an impressive increase in horizontal distance. Jumping is used to solve the many platforming sections throughout Haydee. Haydee will move slightly slower when crouching, and will be knocked onto her back if hit by any source of damage bar falling pressing the Jump key will cause Haydee to recover with a forward roll, though often too slowly to escape successive hits. Sprinting will however disable aiming, forcing Haydee to either stop to fight or continue running.Ĭrouching is used to enter vents and other small areas, as well as playing a pivotal role in ledge climbing. Sprinting will allow Haydee to match the speed of Slashers given some distance if too close, the Slasher's lunge can provide a minimal, although deadly, boost in reach to land a hit on her. Haydee moves at a speed of 112 u/s while sprinting. Haydee walks considerably faster than a Walker, and equal to a Slasher's own pace although naturally, sprinting is still recommended around both. Walking is the most basic method of movement, simply moving Haydee in one of four directions relative to the camera strafing and backpeddling are impossible, unless the aim key is used to force her to maintain eye contact with the crosshair. Haydee moves at a speed of 46 u/s while walking. Using weaponry is entirely impossible in advanced forms, as is key-triggered reloading although dragging an ammo pack onto a weapon in the inventory will completely bypass this restriction.Īs a general rule, the Jump and Crouch keys function closer to Up and Down respectively - a rule that plays a crucial part in ledge climbing. Certain actions cannot be performed when moving in any of these states, particularly weapon-related ones - aiming will slow Haydee down while walking, prevent sprinting entirely and lock her in position while crouched. Walking, sprinting and crouching are the most commonly used and basic methods of movement however, more advanced forms such as jumping, ledge-grabbing and swimming are key elements to many puzzles throughout Haydee. Haydee has many movement techniques at her disposal to traverse the environment.
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