You can alter your point of view to first person, but it isn’t always much better than the third person view. Going on foot means finding a parking space for your HOVA (you can’t just land anywhere), and since there are no options for brightening the screen, certain areas can be very dark and difficult to see where you’re going. The on foot sections aren’t much better than the driving. The load times and freezing really break up any gameplay rhythm, and can make longer sessions more frustrating than fun. Loading screens are long and way too abundant, and the game freezes momentarily each time you appear in a new section. This especially happens with transitioning from one area of the city to another (something you will do frequently throughout the game’s roughly 15 hour runtime). Technical issues do rear their head almost immediately, however. Banging into other vehicles and buildings will damage your HOVA, but you’re never in any real danger of exploding. The HOVA controls decently enough, though you will need to fuel up on occasion as well as put in for repairs. Your HOVA can be modified, and after your initial vehicle craps out on you, there are several designs to choose from (the only real difference is cosmetic). Nivalis is rendered in spectacular neon voxel art, with colorful signs and a maze of giant buildings to navigate through, both on foot and in your flying car called a HOVA. The game does get a couple of things right, the first being the primary setting of Cloudpunk – the city of Nivalis. The developers at Ion Lands thought so as well, and so we get to play a delivery driver named Rania in such a city in their new game Cloudpunk. Films like Blade Runner and The Fifth Element have scenes that make this an enticing prospect. Release date: Ap(PC), Octo(PS4, Nintendo Switch, Xbox One)Īvailable on: Nintendo Switch, PC, PS4, Xbox One (reviewed)ĭriving around in a futuristic city in a flying car sounds like an excellent setting for a video game.
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